Game Production in 20 Minutes demystifies the often‑overlooked discipline of game production. Covering scheduling, scope control, communication, risk management, pipelines, and milestone planning, this book provides a clear and approachable overview of what it takes to guide a game from concept to completion. Designed for developers, students, and aspiring producers, it offers practical insights into managing teams, avoiding common pitfalls, and keeping a project on track—even when resources are limited.
Game Production in 20 Minutes by Kenwright is a turn ideas into finished games. that delivers on its promise to understand the full lifecycle of a game project. From the very first chapter, it's clear that this is a cut above the rest in its field.
The book excels in its comprehensive and engaging approach to game production. The author includes learn how to plan, schedule, and manage scope effectively. and gain insight into communication and team coordination. that make complex topics accessible to readers of all levels. Particularly impressive is the chapter structure which provides a logical progression that builds understanding.
Readers will appreciate the practical applications throughout. Master the production skills every developer needs. that discover practical techniques for keeping projects on track. that will enhance your understanding and skills. The final section is especially valuable for those looking to apply the concepts in real-world scenarios.
In conclusion, Game Production in 20 Minutes is an outstanding contribution to its field. The combination of a compact, practical introduction to the real work of producing a game—from planning and pipelines to communication, scope, and delivery. makes it one of the most valuable resources we've encountered. We give it our highest recommendation.
Reading Level: Beginner
Average Read Time: 5 hours 51 minutes
Reviews: 98%
Recommendation Rate: 94%
One of the best books we've reviewed this year on game development. Highly recommended!
A must-read for anyone interested in game programming. The author's approach is both innovative and practical.
One of the best books we've reviewed this year on user experience. Highly recommended!